This is a pack of tools, brushes and alphas
These premade assets can be used to easily add extra details to your 3D sculpts and textures in the form of screws, bolts, nails, rivets, etc.
Substance Designer .SBSAR
Use this node inside your Substance Designer materials to add screws/bolts/rivets with massive customization.
Control the shape, color, roughness, depth, edge wear, etc.
Includes the base color map, normal map, roughness map, metallic map, and height map.
Substance Painter .SPPR
Use this brush inside Substance Painter to add screws/bolts/rivets with massive customization.
Includes all the same customization options and channels as the .SBSAR.
Usable with ZBrush 2018 or newer, this includes 4 multi-Alpha brushes, each with 16 styles to choose, for a total of 64 different brushes.
The multi-Alpha brushes are divided by the surface type; the normal brushes which rest directly on the surface, the Inset brushes which are inset into the surface, and the Washer type which rest on top of washers.
The Inset brushes are further divided between the Hard type for metal surfaces, and the Soft type for cloth or organic surfaces.
This includes the 64 different Alphas used to create the ZBrush brushes. These are mainly intended to be used with earlier versions of ZBrush which do not include multi-Alpha brushes, or other sculpting software.
The alphas for the Inset brush types are inverted out of necessity, and need to be used with a subtractive rather than additive brush.
They are all .tif format, 16-bit, 2k resolution.
Cleaned up the substances, fixing some minor bugs and vastly improving performance by removing the rarely useful radial array and rust functions. Also removed the AO output, which had negligible use on such small details, and updated it to be properly compatible with Substance Designer/Painter 2018 and later.
Also renamed some files and folders for proper branding, and updated the brush credits.