Bloodstone

Zack maxwell crystal

Bloodstone

This is a demo scene I worked on to test various stone and gem smart materials in Substance Painter. I really liked the way this combination of materials turned out.
The mesh was sculpted in ZBrush, and then auto retopologized and UV mapped in Houdini.
I originally intended for the ring to be stone rather than brass, so the way I handled the cracks looks a bit off.